Leatherworking and Jewelcrafting. Goldfields: sifting ore in Pandaria Serpent's Eye gem wow

Play name:

Zurjuvi

Nationality:

Darkspear Trolls

Features of appearance:

Zur'Juvi is a troll, at four decades old. This is a significant age for the jungle trolls. He saw a lot, heard and felt a lot. Time left a wound on his body ... and in his soul, which often makes itself felt.

The snake's eye is pale blue, more blue even than blue. Due to its nationality, Mon is quite tall. A thick layer of fur settles on the skin of the fang, like wool wraps around the whole body. Zura's fingers are three-toed on the hands and two-toed on the feet. Thanks to the harsh climate and other wild factors, the trolls have adapted their bodies for survival, thus ranking themselves at the top of the food chain. Zur's fangs are rather long and massive. Like two dagger points, these fangs sit on both sides, sticking straight out of the mouth. And the right one is decorated with a gold bracelet with various voodoo patterns. Mon has a greasy hair type, her hair white as snow is covered with a strong grease, which allows the trolls to create the most spectacular and lush hairstyles. So Zur tied his hair in eight braids, of different sizes, six in the back and two in the front at the level of the neck. The entire face of the fang is adorned with ve-ve, some kind of tattoos that trolls put on their faces in order to designate their caste in the tribe. Also, in addition to the face, Zur has everything else covered with tattoos. Starting from the torso and ending with the phalanges of the fingers, tattoos are applied to parts of the body where the moss does not stand out so much. In addition, Zur still lacks his right eye, and his left does not shine yellow in character.

The only clothing on the troll is durable and flexible leather armor. Parts of the armor have a black fur trim in some places. The greaves, along with the chest armor, are adorned with troll emblems and Woodite skulls, which are wrapped around some kind of plant, like ivy. The Darkspear's cape covers the troll's chest and back. Shoulders of the Fang, giving him away from the crowd. A kind of scarecrow that sits on each shoulder and contemplates the physical world, and possibly some other. The eyes of the "scarecrow" shine with voodoo magic. The structure mainly consists of the skulls, teeth, claws and fangs of various animals, which, Zur, caught on his own and picked up for armor, too. Indeed, it took a lot of time to create something like this ... Behind Mona's back is a fur cloak with trim, for cold "travel". On the side of the troll hangs his rash’ka, which, each troll makes himself. Over his shoulder and lying close to his back, Zur has a bow of the ancient Gurubashi, which is used for hunting or in combat at long distances. The glaive of the Kal'dorei is attached to Zur's fur cloak, which has long been resolved to its former nature. Now, this Shadow Hunter's glaive is completely imbued with green Voodoo magic. Well, about the equipment later ...

Character traits:

This fanged one is not like all trolls. His behavior hints that he is the same rastaman like all other trolls, but something is clearly wrong with him, and he hides it very well. The unusual seriousness in his speech makes one think. Also, not always positive intentions towards other races that do not belong to the Horde. All this, the troll hides behind the mask of a primitive voodoo junkie who is peaceful to everyone and everything.

Probably one of its main qualities is the love of observation. The troll often disappears from the field of view and begins, let it be trees, roofs, whatever, begins to observe you, studying you, peering into your black soul. Zur will always know what to expect from you. And if he likes you, he will be happy to help you.

For years, the Ebon Spear has fought relentless battles against the scaly fishmen. It was a golden time for Zur. In battle, he continued to amaze his friends and loved ones. This cruelty and pure water primitive savagery, showed a calm and rational troll, in completely different colors. His frequent variability has become boring to everyone. Everyone knew ... No matter how kind you were to him, and no matter how kind he was to you, if you give a reason, at any cost, he will make you pay.

The years of war influenced the troll greatly. His behavior has completely changed. He has become more alert, rational and orderly than he was before the war with the Sea Witch. From - rarely, Zur's left hand can begin to shake by itself, just as a gift of war, as well as deprivation of the right eye, and a gift to the left.

But in recent years serving the Loa and constantly practicing Voodoo, the troll has learned to control his anger and become less impulsive, thus proving that even after the war, it is possible to keep his sanity and keep him in check. Now it is a quiet pool, but if you turn on the fire and the devils in it will devour you alive ... Also, one cannot fail to note the troll's love for our smaller brothers, especially for snakes.

Worldview:

Law abiding neutral

Shadow hunter

Specialization:

Samedist

Capabilities:


Trolls - as the embodiment of savagery and primitive survival, in the harsh conditions of the jungle and forests. Contrary to many doubts, trolls can be attributed to the most adapted race for Azeroth. In the arsenal, a real fang, there are many hunting tricks and tools of killing, let's move on to them ...

Every troll knows - so that it does not lie on the ground, it will come in handy in everyday life. Knowing this, the Mon will never be left without fire, food and water. Only by comprehending the skill of gathering, the fang will be able to undergo the initiation rite, which brings the little Banfag (child) to the adult Alarion of his tribe.

Taz "Dingo," they shouted. How can you survive in the wild jungle without knowing the rules of war and primitive stick fighting?
Among the trolls, the art of war, as the only defense, besides Loa and voodoo magic. Without preparing their body for battle, no Loa, no spirit of a fallen grandfather or grandmother, and they will not want to think about you. A troll like Zur can only boast of the skill of the martial arts.

What do you know about voodoo? Mojo, dancing, singing and the resounding hum of the Gurubashi drums. All this attracts our beloved Loa, and by attracting Loa to your home, you bring happiness and health to your family. Zur "Juvi, being Siame-Kouashi, like no one else, knows and can interpret the knowledge of Voodoo.

Samedi. Loa shrouded in the secrets of the universe and Death itself. He is the guide, he is the keeper and he is the Loa. Zur "Juvy gives himself to the service of all the other Loa Gurubashi, or Amani, Drakkari and even Bwonsamdi, Loa of the Darkspear. But he gives preference only to Samedi. The one who answered his call in time of need. To this day, Mon serves God trials and burial rest.As a Samedist, Zur has direct access to the world of the dead and the departed.He can communicate with them and even ask them for help in times of need.

In addition to Samedi, as stated earlier, Zur worships the rest of the Shadowhunter Loa. Ogoun. This is the Loa of war and flame, iron and steel. He is worshiped by true alarions, in whose hearts the flame of War is kindled. For Ogoun, Zur carries around a human skull, which is covered in bloody marks from three-fingered palms. In a moment of rampage and frenzy, the mon turns to Ogoun, uttering his name, loudly and as wildly as possible so that the enemies of the fang can smell the Fear in their hearts.

Explanation of beliefs:

Voodoo and Loa ... Hidden in the secrets of nothingness manifest themselves as dishonorable and bloodthirsty gods

Voodoo is a very strange religion with a very dark past. Rituals, sacrifices, mojo, ritual dances, chants and much more have found use in voodoo. Not much is known about this religion, as trolls are reluctant to share their knowledge. In voodoo, trolls worship creatures that are considered gods and are called Loa. Loa are very vindictive and cruel, but at the same time, if placated, they can show unprecedented generosity. Trolls are very superstitious and see the signs sent by the Loa everywhere and most of all worship those who know how to read and interpret these signs. Decorating their bodies with ve-ve tattoos and piercings have ritual or social significance.

A special place in the culture of trolls is occupied by voodoo masks - Rush "ki. They are used to decorate the dwellings of trolls, both to appease the Loa and to scare away evil spirits. In addition, they are an integral attribute of all rituals. Many voodoo masters wear masks, as during rituals, and in everyday life.

But. For the Shadow Hunter, Loa are more companions than divine entities.

Most of the dark hunter's time is spent talking to Loa. Zur respects and loves Loa.

Sometimes, when talking with this or that god, they bring the troll to delirium tremens, but he understands that the gods are insatiable and they also need to put energy somewhere and somehow have fun. Only after gaining trust will the Loa begin to communicate with you as with an almost equal to themselves, give you small tasks, and in return they will grant the dark hunter everything that they know and can do themselves.

Rush "Ku, Zur wears in disguise quite often, both in everyday life and during sacrifices and prayers.

In a word, for Zur, the spirits of the fallen, whose patron Samedi is not bloodthirsty and insensitive ghosts, but just friends, voices in his head that will help good advice in a difficult situation. The dark hunter has his own pantheon of Loa of six leading gods: Samedi, the evil and good god, is also the central Loa for Zur "Juvi. Legba or key keeper, which allows you to pass from the physical world to the spiritual. Lakou - Loa of seduction, gluttony and other honors of life Shango, which brings showers and influences the weather in every possible way Ogoun - Loa of war and flame Loa - snakes, Dambala It was thanks to Dambala that Zur began collecting snakes.

Knowledge of languages:

  • Troll adverb
  • Orcish
  • Goblin
  • Partial Universal

Explanation of languages:

While on a long journey and in war, the troll has comprehended the culture of very many peoples and races of Azeroth. He is not so good at other languages ​​that he is different from Zandali or Orcish, but he can still speak partially universal, distorting some words and replacing them with Zandali.

Inventory:

Glaive Kal "Dorai. A truly beautiful weapon. The elegant carving of the night elves makes itself felt on the point and blades that stick out in the center, forming a kind of brass knuckles ... The weapon is made of impressively strong and sharp metal, which is just as dangerous to this day. Over the years, Zur changed the essence of the glaives, transforming Kal's Dorai weapons into a shadow hunter's blade. Now it is saturated with Voodoo magic everywhere. From this she became even more dangerous and closer to the troll.

Bow of the Ancient Gurubashi. A weapon with a very long and interesting history, but I will not tell it, not here. The troll found this "artifact" in his youth, when he could not really remember the Gurubashi pantheon. Accompanied by adult and strong Alarions, the Mon traveled to the north of Stranglethorn Vale, where his ancestors had not lived for a long time. Among the ruins he found this bow. After working on it for a long time, Zur was able to make something universal out of a bow. He planted an ax blade on the upper part, and attached spearheads from below. Thus, the bow became a long-range and, in fact, melee weapon.

Woodite dagger. The blade takes its own path from ancient times, when Hakkar was one of the Gurubashi gods. Then, with this weapon, they sacrificed selected atalai and hakkarites. Hundreds and thousands of years later, the dagger fell into the hands of a dark hunter, serving faithfully, both in battle and in bloody rituals.
In general, it is difficult to call it a dagger, rather it is a sword with a short handle. But still, it was only used by the priests of Hakkar. For the Alarions of those centuries, it was the most common Woodite dagger.

Wooden rush "ka. The most common mask for rituals, sacrifices and other Woodite esotericism. Zur also wears a mask only on" holidays. " to the kingdom of Samedi, where time is just an empty word, and life is a stupid fantasy. ”The mask cuts off the troll’s connection with the physical world, allowing him to concentrate on the spirits.

Occupation:

Siame-Kouashi

Chronology:

Hakkar ... Hakkar, Hakkar and again Hakkar, the soul flayer!

And this went on for a very long time. From the very childhood, trolls of different tribes sacrificed the souls of the chosen ones to the freshener. In return, the evil spirit helped the fractured tribes of trolls that were making ends meet after the great schism and the war with the Az "Akirs. The Gurubashi Empire became a real power that rapidly conquered the southern territories of the Eastern Kingdoms, Stranglethorn, all with the help of the bloodthirsty Hakkar. There are no Zandalari, no, but they were amazed at the power of the supreme leaders of the whole Empire ..


The life of the trolls was the most primitive. These are constant rituals, sacrifice with notes of cannibalism, hunting, although rare, but war with neighboring peoples. The empire experienced many events that affected each troll in its own way. Some split off and went into the thick of the jungle and created their own tribe there, but often such traitors were found by the mighty Gurubashi berserkers and completely massacred the entire tribe. And from this, the influence of the Empire only grew stronger in relation to all the trolls of Azeroth.

But soon, the evil spirit began to demand more and more souls ... And then he ordered the Hakkari and Atal'ai tribes to call him into the physical world, so that he could drain the souls of his victims on his own. When other tribes found out about this, disputes and conflicts began in the Empire, as a result, all the tribes, except the Atal'ai, agreed that Hakkar should stay where he belongs. But the fanatical Atal "Aev tribe, without appearing to vote, summoned Hakkar to the physical world, but not for long. Then the Empire gathered its forces. Mighty warriors that were hung with the skulls of fallen enemies, powerful voodoo masters, dark hunters who could best enter connection with Loa. and even the Zandallar themselves, from the north, joined the battle. The battle went on for a long time. After the full arrival of Hakkar in the physical world, the god with his magic turned the once powerful and impregnable capital of Zul "Gurub into ruins. But the trolls were more cunning, while the god was amused, devouring his adepts, they attacked him, jumping from tall trees, on vines. With shouts and irresistible rage, the Gurubashi defended their lands. In the end, the evil spirit could not give a worthy rebuff and fell under the onslaught of the jungle trolls. After the victory, the leaders of different tribes were given information about the treachery of the Atal'ai, and then the hunters and killers of the Gurubashi began to catch miserable worms throughout the jungle and kill them in public, so that anyone who thought to call on an evil spirit again and go against the Leaders would be afraid of the whole Empire. ...

Decades have passed since the fall of Hakkar, the Zul "Gurub was rebuilt, and the once great Empire began to wage internecine wars. The tribes thirsted for blood and battle, and often the weak turned out to be victims, the strong. So the Black Spear at the head of Sen'jin was ousted. Wise. the leader, together with the tribe, in order to avoid conflicts, left the mainland and went to the ocean, where they settled on a remote island, which they called so, the Island of the Darkspear.

In a new place, there were new enemies ... Murlocs and the Sea Witch. At first, it seemed to the trolls that this war would not take much of their time and energy. But all this dragged on for a long time ... For years the Black Spear waged a relentless battle with these scaly "fishmen". They could not ask for help from their relatives from the north, for they knew that they would rather slaughter the deserters than help them. In this cruel and bloodthirsty war, Zur "Juvy was born. From childhood he was taught to voodoo and Loa, taught to fight and hunt. The young troll himself was impulsive and insane, in part. His lust for blood was stronger than that of other trolls. K thirteen years old, this future Alarion, skillfully fought with swords and axes, mastered the art of fighting with polearms. Also, the troll, under all this mask of a severe and cruel killer, loved animals. He collected a collection of snakes, believing that this way he would be closer to Loa and Voodoo. Already at seventeen, the troll was hatching his personal lizard, Zobri. This bloodthirsty and insane creature was very similar to its master ... Combat skills grew along with spiritual ones, and then it was time to find your way. Zur'Juvi went to the initiation ceremony, there he had to decide whether he would hold an ax in his hand all his life and protect the tribe from ill-wishers, or would he take the post of a healer and a speaker with Loa. ”After 3 passes, Legba, Zur and his other peers were sent to the dark e forests and impenetrable jungles. After a certain period of time, the youths were to return with the spoils, and according to it, the Voodoo Masters estimated the future of the young trolls. Some managed to run into Dark Trolls that were aggressive ... Others could meet monsters of unprecedented size. Zur, first of all, began to study the terrain tens of meters away from him. Sitting on one of the trees, Zur looked out at his "victims". Often these were large predators, perhaps the lost and feral trolls, of the coastal tribes. They were distinguished by their ... fanaticism. They considered as enemies everyone who was not like them. And then Zur began to sneak up on them in order to take their lives. The battle was glorious ..

Everything was washed in blood, the whole coast. Somebody's body parts were lying around; arms, legs, heads that Zur had planted on bayonets. The screams of these defenseless trolls could be heard from tens of meters away. But Zur "Juvy knew, he knew that all these fallen poor fellows, these are the victims of Loa, who are given for the good of the Darkspear. The bloodbath ended with the death of all the" wildlings. " As a trophy, the troll cut off the ears of two corpses and gouged out the eyes, putting it in a bag that hung on his belt. He also tore off one huge poor fellow's fangs and also hung them on his belt. Zur plundered the tribe, taking everything that Before leaving, the cruel killer hung dismembered corpses near the ruins and planted their heads on bayonets made of thick branches.

After the deadline, Zur returned with the skins and trophies of the coastal tribe's feral trolls. The troll stood in front of the elders covered in blood and mud, then he lost his left eye during a meat grinder. The elders decided that Zur'Juvi was the true Alarion, that she would defend her tribe and give her life for Sen "Jin. Zur" Juvy was glad to be instructed.

But behind all this, Zur always wanted to follow in the footsteps of his grandfather, Sel'Juvi. He was a Dark Hunter, truly one of the voodoo masters, tracker and bloodthirsty assassin. But the young troll did not know how to prove himself in order to become one of the elite Alarions of his tribe. Two days later, Zur saw a dream in which his grandfather, along with other dark hunters, stood around the young warrior and sang terrible songs in praise of Hakkar. Then they abruptly fell silent and parted in different directions, and Hakkar appeared in front of Zur in his physical form... The flayer slowly approached the troll, but he could not even move. And when the evil spirit stood very close and was ready to drain the soul of its victim, grandfather Zura, at the same second, swung and chopped off the head of the miserable worm, and at that very moment the troll woke up. After that night, his only eye for some reason began to glow yellow. The witch doctors said it was the grace of the Loa spirits. And that by taking away the right eye in battle, they give strength to the left. Because of this, Zura began to call out with an all-seeing eye. Years later, the raids of the murlocs became more frequent, and the trolls turned to the land. A loud blow from the fleet of Thrall, the leader of the New Horde, sent the Darkspear trolls into a distraction. The guests who hit the shore with their side descended on the hot sand and began to explore the island. Soon, Sen "Jin's trolls crossed paths with Thrall's orcs ...

The friendship between the old leader of the trolls and Thrall gave impetus to their common future, in the person of the New Horde. The orcs helped the trolls defend against the influx of murlocs, and the Ebon Spear, in turn, sheltered hungry and wounded friends. Thrall told Sen "Jin about the best places overseas, where the murlocs would not be able to bother them, where the troll people would feel free from war. And then one day, the chief decided that the Black Spear would go with Thrall's orcs across the ocean. Zur" 'Juvi was glad to new friends. Seeing their style of fighting, he constantly compared it with his own, and understood that the two peoples differ only in different gods, for in battle they are both valiant Alarions. Zur became attached to them and was only glad to hear that the tribe together with the orcs he will go to the best lands ... But the deep-sea creature did not want its enemies to leave these islands alive.


And then, one night, a large army of murlocs stormed the shore. During the battle, the largest individuals in the turmoil managed to tie up and take away to their lair two Chiefs and several more warriors. Without sitting for a long time in these cages of fish bones, Thrall gathered his orcs and saved the trolls of Sen'Jin ... But the leader of the trolls himself was in the hands of the oracles and sorcerers of the Sea Witch. They tormented the old fang for the amusement of the witch. Thrall, hearing his friend's screams, immediately set out with the party to Sen'jin. After killing all the oracles to the last and desecrating the sanctuary of the Sea Witch, Thrall grabbed his friend by the arm, together they fled from the fetid cave to the surface. Arriving at the Darkspear's haven, Thrall gave his friend to the witch doctors, while he himself went to prepare the fleet. Soon, both peoples were preparing to sail. The curse with which the oracles of the witches infused old Sen'jin was too fast-acting and any attempts to interfere with the healers only increased the torment of the Chief. Every minute the old troll went to Samedi, to the abode of the dead ... There was no time for the funeral, the murlocs were already uttering their cry on the other side ... Vol'jin, a young dark hunter and the son of his father, held a half-dead body, so that the old leader uttered his deathbed words ... "- Thrall, my friend. You will be in my visions, you will save our peoples, swim, my friend, sail to a meeting .. * cough * to a meeting…. Destiny .. ".

As it happened, Thrall transferred the remaining trolls to the new mainland. About a year later, the orcs founded a new kingdom, Durotar. And the Darkspear trolls have settled on the Echo Isles, off the southeast coast. There, in safe and calm lands, the trolls finally felt free. Zur'Juvi reached maturity some time later. Then he decided to follow in the footsteps of his grandfather. The voodoo masters took the matured warrior under their control, made it clear to him that it was impossible to leave this path. By swearing an oath to Loa, you cannot hide from them. Zur'Juvi was good at training the spirit and hardening the body. But can he hear Loa? After all, this is the very last test ... And so over the course of several years, Zur was gaining experience ... He constantly kept in touch with nature, lived among wild animals, being away from home for a long time ... The hour of truth has come. A decent crowd has gathered outside the Voodoo Master's hut, Za'lazi. The sound of the trolls' three-toed paws hitting the drums. Ritual dances that should attract the Loa. Zur'Juvi is covered from head to toe with ritual tattoos of ve-ve, his face is covered by a personal mask made by him, a rash'ka. He's ready. The beats become more frequent, the claps become louder, the dances are faster, and the screams are even louder ... Silence. Zur'Juvi fell into a trance ... There, behind his consciousness, there was unconsciousness and subconsciousness ... Wandering along the long paths, he saw the death of Sen'Jin, saw the death of his fellows ... This was the trap of the cunning Loa. Zur could stay and grieve for them forever, or continue on his way. Then he saw pleasant moments ... The rite of initiation and becoming a man, the victory of his ancestors over Hakkar ... And the arrival of the orcs on the island of the Darkspear. And again the trap ... Zur could have stayed here and eternally watch these events, eternally rejoice in them ... But no, he went further along the path. The third revelation was his fears. He saw… saw himself. His main fear was himself. He was afraid that he would get out of the way, he was afraid not to cope with this burden. But no! Zur'Juvi looked his fears in the face, and that was the face of war. He swung and struck, fears dispelled, and the last revelation opened before him - his future and the future of the entire Horde. He saw the silhouette of an orc in a hoodie, the orc leads his people to prosperity ... He sees the terrible armies of darkness, cruel tyrants and traitors, cataclysms that will crush Azeroth again. Then all these troubles dissolve in the fog. Zur'Juvi walked forward, spreading his arms around the fog. And he saw Vol'jin ahead. He stood with his back to Zuru and said that the Black Spear would still play a role in the fate of the Horde. After that, the Leader turned to Zur "Juvy and hit him on the chest ... At the same moment, Zur woke up in the world of the dead and the departed ... Zur wandered for a long time among the wailing spirits that looked at him and seemed to lead to his fate, in an instant, he heard a voice in his head, it began to lead him to a huge altar with skulls and burials, grave worms crawled at the altar, and the spirits gathered at the altar and slowly dispersed.


There, before him, a radiance appeared, it was one of the Loa of the pantheon of Dark Hunters, the Loa of the world of the dead, the keeper of eternal sleep and cemeteries, Samedi. He took the word from the troll that he would never stumble, never forget to whom he was loyal. Thanks to him, the troll will have to discover many new abilities, and each will be associated with one of the gods of the new Loa Pantheon ... Zur'Juvi, putting his hand on his heart, uttered an oath, and the radiance threw the troll into the physical world. There, in reality, only a minute passed, when in the world of spirits Zur spent about tens of hours. He went through the ritual, and went to the chief, so that he noted him as a dark hunter, one of the few with whom Loa spoke. On that day, Vol'jin presented Zur with a special decoration, which is given to the Dark Hunter at the beginning of his journey, the Chief of the Tribe. It was a bracelet for a proudly seated fang. Since then, Zur never took it off and keeps the bracelet as a memory of the leader ...

As mentioned, the dark hunters are elite Atal "alars in the ranks of the Darkspear or Siame-Kouashi, as they are usually called in the tribe. Therefore, they are always taken to the first ranks on especially difficult missions. In parallel with the execution of assignments, Zur discovered new ones in himself. abilities associated with the new spirits of Loa, which increasingly became close friends to him. Standing in the six of Jin's Ox, Zuru was given the nickname, Serpent's Eye. With only one eye in the Dark Hunter squad, the troll could see and remember the smallest details without any problems. He perfectly blended with nature, swiftly moved through the trees without causing any noise. And in battle, he showed himself to be a wild beast, using all the surroundings in battle.

So, day after day, year after year, a young warrior with a daring character, was able to find peace of mind, fulfilling the promise of Sel, Juvy, he embarked on a path from which they do not return back, to a path that has no end, there is only a beginning. On the path of the Dark Hunter.


For Mona, the black spear is more than just a tribe or family. For him, this is all very personal, without exaggeration. Under the wing of the Leader of the tribe, and of the entire Horde, Zura sneaks pride in his people. He was born among these trolls, he grew up among them and will die, also next to them.

Nicknames, titles, titles:

Snake eye, Mona was nicknamed for that same glowing left eye. Many of the approaching people are still afraid of the magic that affected their kin. Not every day you can find this at all. The glow, according to the genies, is the grace of Dambala. The mark of the oldest and oldest among the Loa serpents. The ability to contemplate those things that for other trolls do not represent something hidden, saves Zura from troubles that could have long taken his soul into the arms of Samedi.

Places of stay:


Zur "Juvey is currently in Durotar, preparing to re-assault the Broken Shore. He can be found in the Valley of Trials or near the Echo Isles."

Attitude:

In the Alliance, Zur "Juvie has many friends. With many races of the Alliance, Zur" Juvie would like to get to know better, and with some not to contact at all. His people have experienced a long and cruel fate. By the sunset, many tribes of trolls became outcasts, which tens of thousands of years ago were the gods of Azeroth. The troll is interested in dwarves and gnomes who constantly invent something. He would not have communicated with Kal "Dorayi. Night elves, Zur, despises. To humans, mon, neutral. Some of them are kind, while others are cruel and no different from animals. The draenei troll fears more than is interested.

Over the past decades, the Horde, for Fang, has grown closer than he could have imagined. Among all races, he raises the orcs as masters of war and the paths of the elements and ancestors. On an equal footing, he puts the tauren who honor their ancestors more than others and exalt them more than something ordinary. The Forsaken Zuru are more hated. Samedi does not honor the raising of those who should lie ... Zur has a very shaky relationship with the elves. Even in friendly conversation, Fang can "accidentally" mention Amani, putting the eared ones in an awkward position. The mon is very friendly to small green semi-hummies (goblins). He once got along very well with one of these, exchanging the quirks of the two nations.

Family status:

Lonely

Relatives:

The family of Zur "Juvi has been dead for a long time. They have not been mentioned anywhere. Zur was handed over to the healers. They were good trolls who honored traditions. After all, they have a worthy legacy behind their backs. Sel" Juvi, Zur's grandfather and a real shadow hunter who could even to compare with Vol "Jin in his young years. About Selo, you can write many stories, but perhaps all this will be in the future ...

Zur himself never wanted to start a family. He understood that with his "work", the family would be a kind of abuse and unnecessary feelings. In the craft of the dark hunter, unwavering concentration is essential so as not to disrupt contact with Loa. And in his old age, Zuru does not need a wife-mistress and small fangs.
Mona's list of friends isn't big enough to brag about. These are the most common trolls from the Echo Isles, who may have known Zur as a child. Among the rest of the Horde, Zur has not yet established any friendly relations with anyone, trying to keep on an equal footing with all his companions.

Activity:

Constant wagering

Additionally:

Is sifting ore profitable in the Mists of Pandaria? Many people got the impression that now it is rather unprofitable than profitable. Let's figure it out.

Since the price of ore and its processed products can vary significantly on different servers, we will consider sieving in relative units - percent and fractions. And then you can already estimate the profitability of this business on your server, and I will give one example.

So, let's begin.

Screening data is taken from a foreign site based on the analysis of screening a large amount of ore. If you know how to cope with the numbers from the head for calculations - write to me, I will be happy to calculate the probabilities for more accurate numbers from the head.

Ghost iron ore

When sifting a stack of ghost iron ore (20 pcs) we get:

  • 6.1 green stone(1.16 stones of each type)
  • 1.1 blue stone (0.183 stones of each type)
  • 5.2 Brilliant Shards = 0.52 Serpent's Eye

To calculate profitability, we multiply the amount of reagents received by their price. Formula:

(6.1xP1) + (1.1xP2) + (0.52xP3) =

Where P1, P2, P3 is the price of green stone, blue stone and Serpent's eye, respectively.

Your profit will, of course, be the difference between the cost of a stack of ore and the result of sifting (from which you can still subtract the 5% auction commission).

Since the prices for different types of green stones may differ, and for different types of blue stones, they should be different, we can take this into account in the formula, which will complicate it somewhat. But we will get more accurate results.

(1.16x (P1 + P1 + P1 + P1 + P1 + P1)) + (0.183x (P2 + P2 + P2 + P2 + P2 + P2)) + (0.52xP3) =

Cypress

Cypress sifting data and factors (20 pieces):

  • 6.2 green stone (1.33 stones of each type)
  • 1.0 blue stone (0.166 stones of each type)
  • 6.4 Brilliant Shards = 0.64 Serpent's Eye

For calculations, replace the corresponding coefficients in the formula above.

I have no data on white and black trillium ore.

Example

Since I play mostly on Razuvia, let's see the numbers from there:

  • Snake eye - 27g
  • Lapis lazuli - 2.5g
  • Tiger opal - 2.5g
  • Sun stone - 2g
  • Alexandrite - 2.7g
  • Rogue stone - 3.5g
  • Pandarian Garnet - 10.5g
  • Sunshine - 65g
  • Heart of the river - 85g
  • Imperial Amethyst - 92g
  • Native jade - 150g
  • Primordial Ruby - 200g
  • Sunset onyx - 211g

Substituting these numbers into the formula, we get the following.

For Ghost Iron Ore: (1.16x23.7) + (0.183x803) + (0.52x27) = 27.49 + 146.95 + 14.04 =188.48 (-5% commission)

For cypress: (1.33x23.7) + (0.166x803) + (0.64x27) = 31.52 + 133.3 + 17.28 = 182.1 (-5% commission).

Accordingly, this is the cost of sifting Ghost Iron Ore and Cypress on Razuvia at current stone prices. In this case, if you buy ore at 100g / stack, the profit will be about 82g from each stack.

However, you are unlikely to buy ore somewhere at that price now. These numbers may seem rather low, but note that we assumed the sale of "raw" received stones, the cost of which is not so high.

Jewelers can cut the resulting blue stones and sell them for much more. And if you also have a character with Enchanting, green stones can be used to make rings and necklaces that can then be sprayed. We will talk about the profitability of these manipulations next time.

I didn't understand if sifting in Pandaria is beneficial or not?

It depends on the prices of ore and stones on your server. Using the above formulas and coefficients, you can calculate the auction cost of screening. Please note that the selling price of cut stones will always be higher (sometimes much higher).

This blog tells you all about legal ways to get rich for yourself in World of Warcraft! Trading at the auction, hunting for rare items, making money on professions and other tricks for the greedy goblins!

Jewelcrafting

Jewelers by profession will get in 5.2 the opportunity to knock out two new sketches: and (Pandaria mobs).

The first of them requires 3 and contains raw rare Pandaria stones, with a small chance you can find a recipe for a pair of jewelry battle pets: a sapphire tiger cub and a jade owl, which previously could only be obtained from the Treasures of the Dol (daily "Golden Lotus"). You can make a snake heart no more than once a day.

In addition, jewelers will be able to create (1x Spirit of Harmony + 5x each of the rare stones). This is a good reason to get upset. alchemists, to the masters of transmutation, that not only did they receive nothing, they may also lose demand for the already not very popular Primordial Diamond.

Leatherworking

Leatherworking in 5.2, like jewelers, will be able to find two patterns, which will allow them to save on materials and create from skin or scales (depending on the recipe).

By creating skins with these recipes, tanners can learn new recipes for the 458th craft gladiator set for all classes using leather, or chain mail and accessories to them (outwardly a new set identical to the Dread Gladiator's set). In the same way, they will be able to learn the next PVE equipment level 522:

And of course the new 36-slot bag!

522nd PVE gear
458th PVP gear

Comment by YariniCeteri

After you pass the bridge that slows you after the third boss you enter the "bazaar" area where you "ll see nearly 100 snekdudes patrolling throughout. In order to move on you need to grab two eyes, one on either side of the room, and deposit them into the skull at the far end of the room.Though this achievement reads semi-weird, you simply need to deposit both eyes into the skull within 10 seconds of the first one, and do not need to run them both from their stands to the skull within 10 seconds (which was our original understanding).

If you have an orb and are melee "d by any mob, it will drop the eye. In addition to the generic snekmob, there are special snekmobs called" Orb Guardians ". Most of these are stealthed, but there" s 1 near each eye, 1 in between each eye and the skull, and 1-3 in the middle of the room. If the orbs are picked up they will forget ALL ELSE IN THE WORLD and go straight for the person holding the orbs. If they reach the person they "ll knock the orb out of their hands and then pick it up, and then slowly run back to the stand the eye came from. The only way to get them to drop the eye is to kill them. We used this to our advantage, though our strat is heavily comp dependent.

What worked for us was to pick up one eye, allow it to be grabbed by an Orb Guardian, and then had our DK grip the add as far as he could get it. We continued gripping the add (took about 3 grips) until it was right next to the skull, then had one of our druids spam Entangling Roots on it to keep it from moving (essentially keeping one eye next to the skull) and then the rest of the group went over to the other eye and slowly got it across the room with grips as well. Once both eyes were near the skull, we killed all the Orb Guardians, and then grabbed both eyes and dropped them in together. Before you deposit the first eye be sure the second one is ready, because the Org Guardians respawn, and if you throw one in and then get the other one stolen by a brand new Orb Guardian, you likely won "t kill it within 10 seconds ...

Would love to hear how groups with other comps managed, since we basically lucked out with a very good comp (we actually ended up using Blood DK, Veng DH, Prot Pally, Feral Druid Resto Druid).

Also when the skull opens up and you don "t get the achieve, don" t be immediately worried. Ours didn "t pop up for a good 5-10 seconds after the door was open.

My btag is FrostyShot # 1667 if you have any questions about the metas. (US Servers)

Comment by Nightswifty

For this achievement you will want to use class utility abilities to crowd control the Sentinel of the Orb while you get both eyes closer. Note that there are several Sentinel of the Orb throughout the room that will attempt to steal your eye back, there is one near each eye, one in between the eyes and the skull, and a few more in the middle of the room.

Comment by St3f

We used WL gate and the orb bugged into the ground. We couldn "t open the door and progress further and had to skip the last boss. Pretty much all of the achievements in this dungeon are totally * [email protected]#ed.

Comment by Tatahe

This achiev is bugged, we got 2 guardians with orbs be next to the door, we killed both and then when we click the orbs to place it into the door, only one got there and the other despawned so we need to reset the instance cause the orb was completely missing it never respawned again ...

Comment by Errno

My group got this after resetting the instance once because of an interesting bug.

We brought left orb to the right side so we can handle mobs better. We then started moving both orbs on the right side. At one point I decided to throw the orb, but it intersected with the other player holding the other orb. Instead of getting 2 debuffs / orbs on him or just not intersecting with him, the orb completely despawned... So we were one orb short and we couldn "t even move on to the next boss. We had to reset the instance and clear all the way back. We were then very careful when throwing the orbs not to intersect them with the other orb holder so it won "t bug. We also tried to keep the orbs a bit separated. After we got them close to snake head we just did a countdown and used them on the head at the same time. Achievement popped up after around 10 seconds even though we were all scratching our heads believing we somehow failed it.

So the strategy we used was:
1. Clear one side
2. Bring first orb to other side
3. Move orbs to head while killing / stunning mobs (to be safe don "t throw the orb or if you do careful it does not intersect with other orb holder).
4. Use at same time and profit.

Comment by drlinux

This achievement is completely bugged!

We had to reset the instance 3 times, still no luck: Orbs keep bugging in, one disappears and only one will remain. Nothing can fix the issue, not even dying then running back to the eyes, they ain "t just magically reappear (at the 3rd try, we prayed to the God for the orbs to be there, buuuuuut nope) ..
So yeah, You have to actually reset the whole instance and kill everything along the way, including the first three boss (because * giggle *... obviously, you can "t just simply skip them, why on the earth could you) - wasting time, and obviously getting no loot because of the reset.

Pro tip: If you move waaay TOO close to the skull, the orb will then be automatically thrown into the skull (without actually clicking on it) ... thus resulting in a timer fail, if your other mate is too far away - by this "profiting" another nasty instance reset ( we had to learn this at our own mistakes). Now I don "t know if it" s a bug or not, but it "s a good to know stuff.

Don "t get me wrong, I don" t have any problems with the mechanics, not even the quick respawn, and not even that the orb will be resetted if it "s on the ground for too long .. But come on, 2 orbs bugging into 1? ... That's ridiculous. For a moment I thought that maybe, just MAYBE if 2 orbs bugged into 1, perhaps that one orb would count as two (it does make sense, isn "t it?) .. but guess what: nope! :)

PS: already opened a ticket because this is the most annoying bugged achievement in my wow career ...